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Bungie: New game is "massively multiplayer action game"

But Halo creators reject "World of Warcraft in space" description at GDC panel

Original Halo developer Bungie has confirmed that its first new title back as an independent, multiplatform studio will be a massively multiplayer online game.

The description of "massively multiplayer action game" was offered by Bungie network engineer David Aldridge at a GDC session entitled, 'I Shot You First: Networking the Gameplay of Halo: Reach' - as reported by IGN.

Although nothing official has ever been announced about Bungie's next project, rumours have long suggested that the game was an online-focused shooter. Some sources have even suggested that World of Warcraft maker Blizzard was providing assistance on the project.

The latter rumours led to the project being summarised as "WoW in space" by some commentators, but an outright rejection of this tag was the only other comment made by Aldridge at his session.

After leaving Microsoft and the Halo franchise behind them, Bungie signed a 10-year publishing deal with Activision Blizzard. Bungie retains ownership of the new IP though and there has never been any official confirmation of the developer collaborating with other Activision studios.

The new game is believed to be codenamed "Tiger", with recent reports suggesting that it is a sci-fi themed game with the final name of Destiny.

Previously the best hint as to the nature of the game was at GDC 2010, where Bungie's Joseph Staten replied to a question about the game by asking the question: "Wouldn't it be great if we could make a world that was always there for you?"

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David Jenkins

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