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Bilson: Homefront most pre-ordered game in THQ history

Thu 03 Mar 2011 12:32pm GMT / 7:32am EST / 4:32am PST
Publishing

200,000 US pre-sales, but developer Kaos' fate still uncertain

Upcoming THQ shooter is the most pre-ordered title in the publisher's history, according to core games VP Danny Bilson.

He told Eurogamer that the US vs Korea shooter, due for release next week, had accrued 200,000 pre-orders in the US already.

Nonetheless, he was unable to completely play down rumours (reported by Develop) that Homefront developer Kaos might be facing significant redundancies come the project's completion.

"I tell them the more successful a game is, the better the economics are for the franchise, and that will help to influence what we do," he told Eurogamer. "So we haven't made any decisions at the moment. That's the truth. We're going to look at how it goes. We don't want to relocate people just to relocate people."

The Kaos team is based in New York, but THQ last October revealed plans for a 400-head super-studio in Montreal. Rumour had it that Kaos would be dissolved and chosen staff moved to Canada once Homefront has shipped.

"A lot of it has to do with how successful [Homefront] is and how strong that core team comes out on the other side," Bilson claimed. "I love those guys. I've worked very closely with them on this game for years. There's nothing disrespectful going on at all. We're trying to do what's best for everyone."

10 Comments

Terence Gage
Freelance writer

1,288 120 0.1
It must be great for company morale to hear that your development studio may be under threat before your latest game is even released...!

Posted:3 years ago

#1
Not mention create a two tiered class of employees, those chosen and those not.

Posted:3 years ago

#2

Marc Oberhäuser
Senior Game Developer

3 0 0.0
Oh how he loves the people at Kaos... Well, at least a few.

Posted:3 years ago

#3

Edward Buffery
Pre-production Manager

149 96 0.6
Him: "These aren't the rumours you're looking for"
Us: "We're industry people, your Jedi mind tricks won't work on us!"

Glad to see so many pre-orders for it though :)

Edited 1 times. Last edit by Edward Buffery on 3rd March 2011 6:37pm

Posted:3 years ago

#4

Corey Williams
Podcaster/blogger

8 0 0.0
Does anyone else feel like the industry is whittling itself down to just a few developers per publisher? Eventually were going to have a few publishers and their 5 or 6 studios that produce content for already existing franchises. Or, has the industry become bloated with far too many studios and it's now balancing itself out? I can't decide, but I feel like the industry is moving towards contract based employees.

It seems that every week we're hearing about a studio shipping a game and being resized or bundled in with another studio. It's disconcerting to say the least. I hope that Homefront sells well enough to keep KAOS from being broken up.

Posted:3 years ago

#5

Sheridan Thirsk
Software Engineer

3 0 0.0
I feel this article should mention Metro 2033 is free with a homefront pre-order.

Posted:3 years ago

#6

Private
Industry

1,176 182 0.2
Hope they sell a lot and it looks interesting from the concept not sure yet on picking it up or not, plenty of stuff coming out now between March and May.

Posted:3 years ago

#7

Jim Webb
Executive Editor/Community Director

2,266 2,405 1.1
Sheridan, it's more than just that. They are offering a free OnLive system with pre-orders.

Posted:3 years ago

#8

Richard Gardner
Artist

123 32 0.3
No one is branding and building franchises in small steps. Instead publishers want pitches for big blockbusters, if anything its bizarre how attracted publishers have become to you telling them how much of their money your going to waste.

Their is literally no one pitching or building a franchise through accessible media and platforms. Building and proving a concept and story in a low budget method. Then working their way up to the big blockbuster with already established market awareness, instead we jump straight to the blockbuster using already established brands and names and sometimes even attempt to make a new IP.

The industry is pushed down its own paranoid path where great games will do badly because they have no market awareness. We focus to much on catching that small gap of consumer interest, smashing ourselves between the roll of a dice when their is clear evidence a well done and established brand will always sell in any market (to an almost extreme degree).

The only way this will change is when someone in the industry has enough confidence to try a different development process, if its a success the heard will follow.

Posted:3 years ago

#9
Unbelievable.

Here's hoping they'll be ok.

Posted:3 years ago

#10

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