EA: Old Republic can be profitable with 500,000 subs
"Anything north of one million subscribers is a very profitable business" - Riccitiello
Electronic Arts upcoming MMO Star Wars: The Old Republic can reach profitability with 500,000 subscribers, according the CEO John Riccitiello.
Speaking in a conference call to investors, he said that half a million subscribers would be "substantially profitable, but it's not the sort of thing we would write home about."
"Anything north of one million subscribers is a very profitable business," continued Riccitiello. "Essentially it turns on a dime from being quite sharply negative in terms of its EPS impact to positive the day the product ships."
Earlier in the call Riccitiello had said EA is "incurring significant development costs" for the Star Wars MMO, which is expected to be released in 2011, although after the close of the financial year.
But he was also critical of reports in the press speculating on the costs of the game, in development at BioWare, which CFO Eric Brown has previously described as the "largest ever development project, period, in the history of the company."
"There's been a fair amount of talk on various blogs, describing spends that are vastly higher than anything we've ever put in place. Some of them, they bring a chuckle but they also bring a frustration for those that are being responsible in the management of EA's R&D dollars when they read sort of falsehoods out of the press."

I guess that settles the debate on the business model of the Star Wars MMO.
Personally, I think MMOs are just games with a good copy protection which cost more than regular games. Instead of making $40 off every gamer, MMO companies make $100 off the average player if things are good. Sure, they are more expensive to develop too and the offer more meat than your 8h shooter, but at the same time MMOs tend to artificially drag things out until you are sick of it and walk away. Luckily MMOs tend to have a user base which religiously believes in server costs being so high that they have to pay $15 a month, which is why companies get away with it.
This is why I take the one million subscribers quote with a grain of salt. Who cares about permanent subscribers, when the turnover rate is high enough. In the end, EA will be happy making back its money and nothing else. Running the servers costs next to nothing, the money to keep the team employed will most likely be earned by sales of paid expansions. The only problem being how EA is going to make back its original investment. But I suppose SW is also tasked with stopping EA from bleeding, $300m in losses did not sound so good to investors. Yet thinking SW-MMO is going to magically balance every sheet in the way WoW does is maybe asking a bit much.
Posted:2 years ago