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ESA criticises forthcoming gaming study as flawed

Medical study links games to psychological problems but body says results are exaggerated

The Entertainment Software Association has criticised a study due to be published in a paediatrics periodical, calling it flawed and exaggerated.

The study, by Douglas Gentile, is an attempt to show links between gaming habits and mental health problems among children in Singapore. The ESA has said that Gentile has a long history of anti-gaming sentiment and that his methods and results are unreliable, questioned by many of his peers.

"We commend credible, independent, and verifiable research about computer and videogames. However, this research is just more of the same questionable findings by the same author in his campaign against videogames," said Richard Taylor of the ESA.

"There simply is no concrete evidence that computer and videogames cause harm. In fact, a wide body of research has shown the many ways games are being used to improve our lives through education, health and business applications."

"Throughout our nation's history, those critical of new entertainment forms have sought to blame those creative works for society's ills and some of have sought to use flawed research to support their theories."

Gentile's methodology has attracted criticism before. After publishing a study in Psychological Science last year, Gentile issued a public apology after it emerged that he had not chosen his subjects randomly, but had instead selected a group of 'convenience'.

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Latest comments (2)

Sion Stearn graphic designer 5 years ago
190 million households will use a next-generation video game console in 2012

80% of an expected 190 million households, 148 million households, with next generation video game consoles will have this console connected to the Internet.

Sixty-five percent of American households play computer or video games.

The average game player is 35 years old and has been playing games for 13 years.

I believe violence is caused by the way people are brought up and family matters, the high stress of life and living conditions. We use video games as a escape for relaxation, gamers are not anti social or scared of people they play online with millions of people and go to lans with thousands.

Games improve Hand and eye co-ordination, logical thinking and problem solving.

Lets not blame video games for violence while contries wage war, domestic violenc continues
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Chris Riccobono QA and Design Lead 5 years ago
Well said, Sion.
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