Epic's Infinity Blade turns over $1.6m in 5 days
Unreal engine game is fastest-grossing App ever
Infinity Blade, the Unreal engine-powered iOS game, has sold at least 274,000 copies in its first five days on sale, according to recent player counts on Apple's Game Center.
At $5.99 per copy, the sword-fighting app will thus have mustered over $1.64 million in sales for publisher Epic, whose studio Chair Entertainment created what is widely-hailed as one of the most technically impressive iOS titles to date.
This trumps the previous record for fastest-grossing App, held by the Chillingo-published title Cut The Rope, which turned over $1 million in its first ten days. However, the $0.99 title also boasted one million downloads over the same period.

As much as I'd love to say this game beat out the odds purely by technical achievement and entertainment value, I can't ignore the fact that Apple was pushing this from the start. First off, the game was used in an Apple keynote and demoed there. Then, immediately upon release it became Apple's Game Of the Week.
I have a feeling that the average person didn't even know about this game or why it was "one of the most technically impressive iOS titles to date". The 274,000 copies is largely a result of Apple advertising it. That said, there really is nothing wrong with that. I just wonder how well a technically inferior game would have sold under the same conditions and in the same price bracket.
Posted:2 years ago