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Blizzard "exploring a Diablo-related concept for consoles"

Tue 16 Nov 2010 8:43am GMT / 3:43am EST / 12:43am PST
GamesDevelopment

Studio hiring for project; plus StarCraft II sets new piracy record

StarCraft studio Blizzard has confirmed it is experimenting with converting its Diablo hack'n'slash series to console.

"We're exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team," the company revealed on one of its community blogs.

"As we've said in the past, with proper care the gameplay could suit the console platform, and we're interested in seeing what talent out there might be interested in such a project."

Despite making this statement so publicly, the famously information-careful developer refuted that this was a confirmation that the much-loved RPG will see a console conversion.

"Please note that this is not an announcement of a console title. We are first and foremost developing Diablo III for Windows and Mac PCs and don't intend to allow any possibility of a console interpretation to delay or affect the release of the game."

It was also established this morning that Blizzard's most recent title, StarCraft II, has been pirated an estimated 2.3 million times via Bittorrent.

P2P monitoring site TorrentFreak reports that, with 15.77 Petabytes shifted, StarCraft II has transferred more data than any other torrent in history.

The site speculates, however, that Blizzard's own torrent tracker for legitimately purchased download copies of the game has moved even more data.

3 Comments

Philipp Nassau
Student - Business Administration (M. Sc.)

51 18 0.4
I like the idea of Diablo on consoles, the concept just suits the platform very well. Small parties so voice chat is not crowded, limited skills to control (in Diablo II you had 2! active skills) and fast paced gameplay that works in 20min snacks aswell as 2 hour sessions.
The fact that SCII is pirated that much had to be expected, it's just this big, well known and great game. What may have made it worse is the Battle.Net concept as it is now. I also believe that many of the pirates still went out and bought the game, as anyone who really gets into multiplayer hast to play on Bnet regardless. Personally I preloaded the game and then had many issues with installing, some friends of mine actually solved those problems by getting a ripped DVD via torrents and installing from that, so this might be a factor, too.

Posted:3 years ago

#1

Greg Wilcox
Creator, Destroy All Fanboys!

1,992 898 0.5
DO IT.

The PSOne version of Diablo was solid (muzzy graphics and that floor 7th mob "glitch" aside). Hell, it not as if there haven't been a "few" (little in joke) successful Diablo-style games on consoles previously... even BEFORE Diablo existed. Midway's Gauntlet series, the Dungeon Explorer games, and post-Diablo stuff such as the Baldur's Gate: Dark Alliance games, two Champions of Norrath games, the X-Men Legends and Ultimate Alliance series and so forth and so on. Blizzard HAS to see these as examples of that formula working in a quicker pick up and play format.

And hell, GO BEYOND a stripped-down Diablo, guys and dolls. Given that there are (and have been) keyboard/mouse peripherals on major home consoles in the US since what, the Sega Genesis and SNES days, it's about damn time that SOMEONE took on the roles of making console games that are as deep as their PC cousins.

As for SCII, there's NO legitimate excuse for pirating a game, period. Your game won't install? Bug the developer for a patch (mass complaining usually helps more than outright stealing). I heard one jerk in a game shop a few weeks back say "I'm sure Blizzard is making SO much money that they don't mind a "few" people doing what they need to do so they can play their games... piracy isn;t bad at all, man - it's good for business!"

Wanted to toss a shoe at his head and wish he worked at a bank that kept getting robbed electronically as well as in person instead of behind a sales counter (probably stealing games during his lunch break).

Posted:3 years ago

#2

Edward Buffery
Pre-production Manager

144 92 0.6
I was impressed enough by the PlayStation version of Diablo 1 to play through it all in co-op mode with a housemate, despite having already played it on PC. Knowing Blizzard, they'll either can it halfway through porting, or they'll do a damn good job and sell well. Let's just hope it's the latter.

Posted:3 years ago

#3

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