Cloud gaming revenues to top $400m in 2014

Wed 20 Oct 2010 7:19am GMT / 3:19am EDT / 12:19am PDT
BusinessOnline

But can existing services survive until the next upgrade to home gaming technology?

Cloud gaming from services such as OnLive and Gaikai could generate revenues of around $411 million in 2014, according to a new report by Screen Digest supplied to GamesIndustry.biz.

However, companies offering on-demand games services may struggle to find sustainable business in the short to mid-term, as they struggle to differentiate their offerings from established distribution and sell to an audience already equipped with the technology to play the latest releases.

"Crucially, many gamers, particularly in mature Western markets such as the US, the UK, France and Germany, who are interested in the biggest games from the best-known PC and console game publishers already have the latest equipment capable of playing these titles," said the report.

"Not until customers are asked to spend significant sums to upgrade to the next generation of consoles in the 2013-2014 timeframe will the value proposition of consumer-focused video-streamed games-on-demand services really come into effect. The big question is: Can existing services survive until that window?"

The report also compares current distribution methods to emerging streaming games offerings, and notes a "major hurdle" as prices are too similar, with consumers unlikely to see a significant reason to change from boxed or digital downloads to cloud gaming.

The report's author, Ed Barton, said that he expects companies to experiment with business models between now and 2013-2014, when a new wave of home gaming technology is likely to hit the western markets.

"On a standalone basis, it looks as though video-streaming games-on-demand services will have a tough time initially," said Barton.

"Key to their future potential will be territorial expansion and broadening the target platforms away from the PC into connected TVs, set top boxes, mobile platforms and possibly games consoles."

The report estimates that in North America, cloud gaming will generate revenues of $332 million in 2014.

In Europe a total of $79 million in revenues is expected in 2014, with the research noting that OnLive has already inked deals in the UK, Belgium and Germany, as operators focus on the region and its growing penetration of broadband.

10 Comments

Key word "could". In the same way that if I "could" peel bananas with my ears, I'd be in a circus. How about this one: "until" the Telcos improve their networks, cloud gaming will remain a dream for the majority.

Posted:2 years ago

#1

David, I'd personally see cloud gaming is a dream for publishers - not the majority. Getting over the hurdle of perceived ownership is going to be as big a hurdle for some as the rubbish internet infrastructure in alot of regions.

Posted:2 years ago

#2

Kingman Cheng
Illustrator and Animator

Like David I'm reading the word 'could' in my head a lot.
Whilst I'm sure it'll do very well eventually I wonder if this is a bit of an ambitious figure.

Posted:2 years ago

#3

Josef Brett
Animator

They won't

Posted:2 years ago

#4

Stefan Lampinen
Managing Director, Game Advisor Ltd

another big question...what kind of games? the traditional video game releases or a move towards a mixed portfolio including casual?

Edited 1 times. Last edit by Stefan Lampinen on 20th October 2010 4:24pm

Posted:2 years ago

#5

What a load of BS!

Posted:2 years ago

#6

Hugo Trepanier
Senior UI Designer

I doubt the experience will be as interesting as a regular console with today's infrastructure. I sometimes experience lag just playing network FPS games, I can't imagine the situation would improve when streaming HD video and sound at the same time. What if my ISP is down for whatever reason? Frankly, I don't see any advantage to this solution (yet).

Posted:2 years ago

#7

Roger Weber
CEO & President

Personally, I admire the technology that OnLive has managed to put together. From a business point of view, I don't agree with the business model, especially at this point in time. It's a great concept, just in the wrong place at the wrong time.

And yes, it's a dream for publishers, but it's just a dream and not reality.

Stefan to answer your question, the target games are mostly shooters and other games that use high-end graphics for the best user experience. I can't see anyone purchasing casual games on such a platform due to the elevated price for no real benefit. It may be possible in the future, if the quantity and quality of services offered for games on such a platform exceeds the financial cost.

Posted:2 years ago

#8

First they need to upgrade the hardware for cloud gaming as well as upgrade the internet speed. Currently the compression where the picture quality takes a big hit at times and the lag are just not good. Currently any game that is released on console and PC is a lot better on console compared to the same version running on a cloud service. The advantage of a PC version is not present when using the cloud service.

In regards to the games, cloud services will never ever get any of the console only games unless the cloud service is made by one of the console manufactures, but in that case what`s the purpose of making a console. MS, Sony and Nintendo would never give them their games and suffer console and software sale declines in order to get a bit of money from the cloud service that is probably far smaller as what they get from actual hardware and software sales.

Posted:2 years ago

#9

Eddie In
Project Manager

Wonder if anyone considered rolling this technology in regions like Korea where consoles have not penetrated the market, where boxed games are hurting due to piracy but where access to 100MBit fiber optic internet is considered a basic need for rich and poor alike? Subscription based video on demand and audio on demand services are already quite successful here. Might as well offer an affordable alternative to investing in consoles and a legal alternative to piracy.

People were mentioning internet infrastructure as a major drawback to these services. But the crazy government here has already committed to rolling out 1GBit internet access countrywide.

Posted:2 years ago

#10

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