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Tony Hawk dev Robomodo loses 60 staff and franchise

By Dan Pearson

Wed 13 Oct 2010 7:48am GMT / 3:48am EDT / 12:48am PDT

Future uncertain as studio is taken off long-running Activision series

Activision Publishing

Activision, Inc. is a leading international publisher of interactive entertainment software products....

Chicago-based developer Robomodo has reportedly cut 60 positions from its workforce, and revealed that the forthcoming Tony Hawk: Shred will be the last game the company makes for the Activision franchise.

Shred is due to use the skateboard peripheral sold alongside Robomodo's previous title, Ride, which saw a disappointing performance at retail and a poor reception from critics. Ride was the first game in the series to be made without any input from series' originators Neversoft.

Robomodo president Josh Tsui confirmed the job losses in a statement to Gamasutra, remaining optimistic about the other projects that Robomodo are working on.

"It is always difficult to let hard-working and valued employees go. Robomodo has retained all of the company's directors and leads, along with other staff members," said Tsui.

"All are busy working on future projects and ideas, which will become the innovative games of tomorrow. We hope to bring back some of our team as we ramp up on our next projects."

The losses at independent Robomodo are the second cull of an Activision-related developer in as many days, with Activision-owned Singularity developer Raven losing 40 staff yesterday.

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Lawrence Makin Audio

41 11 0.3
No surprises there, Activision is following in the same footsteps as EA (remember Bullfrog, Westwood Studios, Origin, and near-as-damnit Maxis) and shutting down all the IPs it absorbed.

Buy them out, push them until they break, and spit out the pieces. If I had my way (I'm sure I never will though), I'd illegalise such shady business practice as it affects so many people.

Posted:5 years ago


Daniel Leaver Creative Director, Ambient Studios Ltd

23 4 0.2
Lawrence; I'm sure if TH:Ride had been a success, this story would have probably been different. Perhaps it was a difficult task (motion controlled skateboard game), or the team didn't develop the game as well as they'd hoped, but developing a miss on a major franchise never makes for good news for a studio.

Posted:5 years ago


Stephen McCarthy Studying Games Technology, Kingston University

205 0 0.0
TH was the 1st game that told me that people make a living with skatebording, the 1st 2 was good, then it started to go down hill. And I not talking about that downhill game.

and Tony said that people who hated Ride, hated it before it came out.

it was only time before it was cut for good...

Posted:5 years ago


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