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Team Fortress 2 gets in-game store

By Dan Pearson

Fri 01 Oct 2010 8:46am GMT / 4:46am EDT / 1:46am PDT

Players can sell and make money from user generated content

Valve's Team Fortress 2 has opened an in-game store to allow users to buy, sell and customise game items using cash from the newly founded Steam Wallet service.

The Steam Wallet service began last month, allowing Steam users to add cash to a Steam-specific account to buy games and services. Instead of using points, the system uses local currency, operating in euro, dollars and sterling.

The Wallet has a minimum spend of $5, 4 or 5, but allows any amount above that to be added at any time.

In addition to allowing players to trade and customise items found in game, the Mann Co. store allows user-created items to be traded. When these items are sold, the user who created them receives a portion of the sale price directly to their Steam Wallet.

Valve were keen to stress that paying for items would not give players and unfair advantage, as all items would be obtainable through regular gameplay as well. An FAQ about the new store on the Team Fortress website also made clear that the free updates which the company provides would not start being charged for.

The store is currently only open in the PC version of the game.

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why.... just why...

Posted:5 years ago


Ken Addeh

37 0 0.0
I have to say, its a strange turn for Valve to be making an MMO style 'cash shop'...
I mean, the drops and crafting was one thing but this is something else. Although this is giving people more of a reason to make user generated content, those who made maps/weapon designs/character meshes had created them for the hell of it.

I have yet to see the service in action so i wont comment any further.

Posted:5 years ago


hugo hirsh QA Manager, Starbreeze

2 0 0.0
I think this is a great move from Valve.

Not only have they supported the game for three years with free content updates, not just patches, but are actively listening to what the community wants, namely the trading aspect of the new update.

Adding a store and trading has allowed them to completely bypass all the pitfalls that MMO's always run headlong into, normally forcing the black market in items onto ebay or other auction sites.

I personally would never buy the items, from what I gleaned form a couple of hours online last night, the game was on half price discount for a while at ~10 Euro, and the most expensive item (a hat) was ~19 Euro.

They also precluded the whining of people who thought their old items would be devalued by adding the prefix 'vintage' to all items FOUND (Not crafted AFAIK) before the update.

Now people who dedicated hours and hours of their life trimming polys from a hat they thought could improve the game (aesthetically not stat based) in a Polycount pack and other community contests can get a small re-imbursement too.

It was only a matter of time until they brought in micro-transactions, and what a Valve way to do it too. Near-flawless so far.

Posted:5 years ago


Ryan Locke Lecturer in Media Design, University of Abertay Dundee

63 16 0.3
Thurs a ssshpy ssssshappin ma shentry

Asside from my initial gut reaction of 'oh how dare they' I do realise I say that about anything I have to pay for. The argument here being I dont have to pay for a damn thing. I'll make my own thank you.

Regarless of what stance you take on this issue, TF2 remainds a superbly crafted and supported game - if valve can make money out of the situation without providing 'must have' game balancing items then there's not much to complain about.

The age of micro-money and digital spending spree's has already arrived - people want silly hats, and will pay for them too! Why not provide such service?

Posted:5 years ago


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