Sections

APB's lead character artist opens new start-up

Jimmy O'Ready sets up Montynero Characters and Montynero Concept Art

Jimmy O'Ready, lead character artist at Realtime Worlds before the company went into administration, has set up two new art companies in Dundee: Montynero Characters and Montynero Concept Art.

O'Ready directed the art team which created APB's much-praised character customisation, before which he worked at Electronic Arts on SSX and Need For Speed.

"The character art for APB was praised by the industry, thanks to a strong team effort over many years," said O'Ready. "For my part I'm interested in basing this company in Dundee, which is a great city full of talent, and collaborating on the next generation of game art with companies across the globe.

"Art customisation systems or character design are things I've enjoyed orchestrating at Realtime Worlds and Electronic Arts, on SSX and APB, and prior to 3d and management I worked on the concept side for years. Montynero is positioned to provide the highest quality of characters, concepts, and expertise for all game types, anywhere."

A number of new studios have been touted in the Dundee area since the collapse of Realtime Worlds, as well as an inpouring of investment.

Whilst investors have picked up Realtime World's unpublished title, Project MyWorld for development, MMO APB recently shut down when time ran out to find a buyer.

O'Ready's take on the collapse was pragmatic, although he felt that the creation and customisation tools for the title where one of its strongest points.

"It was a shock, even for a ground-breaking high risk project. Personally I felt delays in a couple of crucial areas meant APB simply missed its moment."

I salute all the developers involved though, we had some superb people working incredibly hard. On the character side we can only provide the best art possible for the product. There was maybe some scope for using a stand-alone character tool to build a larger online community purely through the expressive fun of customisation and socialising.

"That type of technology has a lot of attraction for anyone using personalised avatars to represent online personalities - in any medium. We evaluated every other system prior to creating our own characters, a fascinating period of development, and I felt our collective solution was strong, attractive and fun - a real boon to the project."

Related stories

APB's Second Life

GamersFirst's CCO talks why, how and when for the APB relaunch

By Alec Meer

K2 Network buys rights to APB

Company behind GamersFirst service snaps up Realtime Worlds MMO for rumoured 1.5m

By Matt Martin

Latest comments (8)

Terence Gage Freelance writer 6 years ago
Best of luck to you Jimmy - I haven't played APB, but it's very clear that the art and character creation set was one of the best things about it. It's good to see some companies starting up in the wake of RTW, and that you're sticking with Dundee.
0Sign inorRegisterto rate and reply
Ron Festejo Creative Director, Microsoft6 years ago
Great to see people springing back from all the crap that happened with Realtime Worlds.
0Sign inorRegisterto rate and reply
Great to see more high calibre UK outsource companies take root and fly. All the best guys !
0Sign inorRegisterto rate and reply
Show all comments (8)
Finlay Thewlis Studying Game Design & Production Management, University of Abertay Dundee6 years ago
All the best guys - glad its in Dundee, place needs a boost
0Sign inorRegisterto rate and reply
Duncan Trainor Studying American Studies & International Relations, University of Dundee6 years ago
Nice read! I live next to Realtime Worlds and it has been sad to see it go. I guess sometimes good things can come out of the bad. Much respect to Jimmy and others from Realtime Worlds- Best of luck for future!
0Sign inorRegisterto rate and reply
Mike Wuetherick Lead Designer, Super Mega Awesome Games6 years ago
The ONLY thing that worked extremely well in the game was the insane customization system - should have been released as a stand-alone product / mini-virtual world chat room all by itself (think IMVU except not so lame). Too bad, such a waste of great content.

Best of luck in your future projects!
0Sign inorRegisterto rate and reply
Nik Love-Gittins Senior Character Artist, FreeStyleGames6 years ago
Cool. I can't seem to find any web presence for these companies, so if anyone from the Montynero places is reading this, drop me a mail.
0Sign inorRegisterto rate and reply
Kingman Cheng Illustrator and Animator 6 years ago
Best of luck, I'm sure you'll do very well. :)
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.