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HTML5 to be "very popular with gamers" - SPIL

By Phil Elliott

Tue 31 Aug 2010 1:00pm GMT / 9:00am EDT / 6:00am PDT

Casual games company taps mobile market with open standard; offers $50,000 in prizes to devs

SPIL Games has announced that it has launched mobile versions of its network of games websites with the implementation of HTML5 - a new open standard with CEO Peter Driessen expects to be "very popular" for anybody wanting to play its games on the move.

"We of course don't have a crystal ball, but we can say we think this will be very popular with gamers," he told "First of all we know people are using their mobile phones for more than just email and calling - they want to use them for gaming as well.

"Already we've seen close to 1 million people try to access our sites from a mobile device, so now that we have these sites up and running we expect it to be very popular."

The company has also launched a prize fund for developers creating games using the HTML5 standard, with a total of $50,000 set to be handed out each month for six months - while winning games will also be featured on SPIL's sites.

Lose the Heat

Lose the Heat is just one of a host of games available on SPIL's sites across the world.

While HTML5 as a standard hasn't yet been finalised, Driessen believes it's important for companies to get behind something that can be accessed by the highest possible number of people.

"In addition to us now openly supporting the standard, companies like Apple, Google and YouTube are also championing and making announcements on HTML5," he said. "And, we hope through our announcements today to bring even more awareness on HTML5.

"The gaming industry has never been as exciting or fast moving as now. For a company to ensure it maintains a leadership position, backing a standard that makes games truly available for all is crucial.

"We hope our announcement brings more attention to HTML5 and spurs other companies to follow our lead," he added.

SPIL Games currently operates a host of casual games websites in key markets across the world, attracting a total of 130 million unique visitors per month, and the company revealed earlier this month that one of its key games - Uphill Rush 2 - had recorded its 150 millionth play session.

From Recommendations by Taboola


Isn't "Loose the Heat" a Shockwave / director based game?

Funny to use it as the main pic on an article about HTML5; knowing the fuss between flash & HTML 5 atm ...

Posted:6 years ago

I'm personally very excited about what HTML5 will bring us. Also, that $50,000 prize fund does sound nice :)

Posted:6 years ago

HTML still doesn't have any native 3D support, and the sound API isn't good enough for creating professional games. Its definitely a step in the right direction though.

Posted:6 years ago

Unity 3D makes more sense to me

Posted:6 years ago


Matt Hackett Game Developer, Lost Decade Games

49 2 0.0
According to the rules, currently SPIL gets full IP rights to any submissions. Just a heads up

Posted:6 years ago

Thanks for the heads up Matt.

I also love Unity 3D but apparently it costs a small nation to license it commercially?

Edited 1 times. Last edit by Khaled Al-Hurby on 1st September 2010 9:39am

Posted:6 years ago


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