Close
Are you sure? Are you sure you want to report this comment? I understand, report it. Cancel

Project MyWorld back on as staff re-hired

Fri 20 Aug 2010 9:22am GMT / 5:22am EDT / 2:22am PDT
BusinessGamesDevelopment

Begbies Traynor takes back 23 staffers in Dundee following "considerable interest from potential buyers"

Begbies Traynor, the company handling the administration of Dundee-based developer Realtime Worlds, has confirmed that it has rehired a further 23 of the staff which were made redundant earlier this month, all from the team working on the MyWorld project.

Speaking to Gamesindustry.biz, Begbies Traynor representative Les Able told us that all of the jobs were based in Dundee, seemingly putting paid to rumours that the development of MyWorld would be moving to Realtime World's Colorado office.

Joint administrator Ken Pattullo issued a statement last night: "As a smaller entity MyWorld is attracting considerable interest from potential buyers and 23 members of the team who had been working on the project clearly add value to it as a standalone business, hence the fact we have been able to offer a limited number of those jobs back."

The company had previously announced that 67 jobs were to be retained at the company, 53 jobs in the UK and 14 in the US, but interest from investors in MyWorld has prompted the administrator to extend its offer.

13 Comments

Awesome!

Posted:3 years ago

#1

Antony Cain
Lecturer

263 21 0.1
congrats to the 23!

Glimmer of hope for the others :)

Posted:3 years ago

#2
i met a guy at Apex hotel at the activision thing last night worked on My World, nice guy so i hope he's one of the 23. Hopefully things will look a little up for the dundee games industry.

Posted:3 years ago

#3

Finlay Thewlis
Studying Game Design & Production Management

26 0 0.0
hopefully this IP will sell...

Posted:3 years ago

#4

Kingman Cheng
Illustrator and Animator

943 157 0.2
Nice going, hope the others find just as much luck too. :]

Posted:3 years ago

#5

Sam Maxted
Journalist / Community / Support

155 65 0.4
RTW did themselves a lot of good by announcing this project a few weeks ago. If it hadn't been announced publically, I imagine the administrators would be having a harder time finding a buyer.

Posted:3 years ago

#6
I wonder what it feels like to be fired one day, and then asked to be rehired the next....

Posted:3 years ago

#7

Jonathan Lindsay
Creative Director

17 0 0.0
That's awesome! Look's like a great project!

Posted:3 years ago

#8
I was watching 60 minutes with Gary Gillespie the other day (the joys of being a Liverpool fan - he was a defender for us during the 80s). He talked about how on the Tuesday the manager told him he'd be Liverpool's first choice central defender for the season. Said he left the meeting delighted. 24 hours later, he'd been sold to Celtic.

Whether it's the games industry or anything else, it really is strange how life can sometimes take the most unexpected turns.

I REALLY like the look of MyWorld, it looks like a lot of fun, which is what a game should be.

Posted:3 years ago

#9

Jack Ward Fincham
Assistant Producer

4 0 0.0
So nobody else sees this as a bad thing? No option for redundancy, no way of getting out until it all comes tumbling down. These guys may well not go to the next company depending on a number of factors and then they'll be hitting the job market behing 160 of their former colleagues. TBH I feel for anyone being kept on there at the moment for these reasons. Some guys need it, some guys want it, but from what I hear a lot of guys were gutted.

Posted:3 years ago

#10
Realtime better not screw this last chance up. best of luck! :)

Posted:3 years ago

#11

Tomas Lidström
Lighting Artist

16 0 0.0
Jack Ward Fincham, how do you know there is no option for redundancy or any chance for the guys involved of getting out? Just curious.

Posted:3 years ago

#12

Michael Tegos
Editor, Official PlayStation Magazine Greece

9 0 0.0
It's great news for the 23 people keeping their jobs, although I'm a little worried -- the MyWorld project is a bit of an unproven concept at this stage, at least based on what I know about it. So I'm not sure whether staying on is the best thing for those people, instead of finding work elsewhere. Still, best of luck to them and to the new IP!

Posted:3 years ago

#13

Login or register to post

Take part in the GamesIndustry community

Register now