50 million players for InnoGames
German MMO outfit now plans to open 100 positions and license Eastern titles
Hamburg MMO developer and publisher InnoGames now claims to have 50 million players, shared between 200 territories.
"This is really a huge success for us," said founder Hendrik Klindworth. "We put a lot of effort and passion into our games; therefore it is a big motivation that they give pleasure to so many players."
The German firm was formed in 2003 to create hobby project Tribal Wars – a free to play browser game which has accrued 30 million players since launch.
In recent months, InnoGames has begun to move beyond browser titles, picking up an audience of 250,000 for its first Facebook game WestWars within a month.
Now constituting 80 employees and 75 international freelancers, the company has confirmed it intends to recruit around 100 new staff within the next year.
It is also moving into licensed games, and plans to launch localised versions of Japanese client-based MMO Arcadia Saga later this year.

Alec,
The numbers you have been fed are misleading, IMO. I have been playing Tribal Wars for over 2.5 years now. Currently there are only about 228,000 "players" touted on TW's front page. But there's good reason to believe they count a single player who plays in multiple worlds (servers or instances of TW) as unique "players." I play in two TW worlds, so they count me as two players out of the 228,000. Many players are on more than one server, so the actual current numbers of players in TW now is probably more like 100,000. When I started playing TW 2.5 years ago, that "players" count on the TW front page was over 500,000, so their audience seems to have shrunk dramatically in that time.
It's remotely possible that over the years a grand total of 30M players have played the game at one point or another, but I'd be very suspicious of that number, given how they seem to tabulate their player count.
I'd also look at their employee numbers somewhat critically. The moderators on each world are, to the best of my knowledge, primarily players. They recruit players to moderate worlds they don't play in. These mods get "paid" with credits (premium points) that enable them to gain the added features that most of the rest of the game's players pay cash for. I don't *know* that innogames is counting these people among their "employees" but I suspect they are.
Maybe all "free to play" games are like this, but TW is almost unplayable without the premium benefits you get by paying every month. Players who don't pay are at a *huge* disadvantage in every aspect of gameplay versus those who do pay. It's not like you get added minor benefits by paying -- it's a huge advantage and most players feel obligated to do it (unlike in Facebook games).
FWIW,
Mike
Edited 2 times. Last edit by Mike Breault on 12th August 2010 6:16pm
Posted:2 years ago