Child of Light devs are now a core team at Ubisoft Montreal

"The people who made this game now want to work together again, whether it's on a small game or not"

By Matthew Handrahan.Published Thursday 25th September 2014, 7:19am GMT

The developers responsible for the digital-only RPG Child of Light has been established as a core team at Ubisoft Montreal.

When it was released earlier this year, Child of Light was regarded as something of an oddity: a smaller, more personal game from one of the largest and most successful blockbuster studios in the world.

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However, the success of the game and the positive effect of the experience on its developers has prompted Ubisoft to make the team a permanent fixture in its Montreal office.

"The team learned a lot about RPG mechanics during development and this has resulted in us creating a core team," said Ubisoft Montreal's VP of creative Lionel Reynaud in an interview with CVG. "The people who made this game now want to work together again, whether it's on a small game or not.

"This dynamic has incredible value in the industry and it's what we want to do: we want to create core teams that want to make great games."

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Child of Light was produced by the same internal initiative that led to the creation of Far Cry 3: Blood Dragon. Whenever Ubisoft Montreal's key creative staff are between projects, they are free to pitch any ideas that may be suitable for a smaller team with a relatively swift production cycle.

"I think it's super interesting to create this rhythm in the careers of creative guys, allowing them to work on triple-A games and then do something different and then maybe go back," said Ubisoft Montreal CEO Yannis Mallat.

"For me it's important for projects like Child of Light and Far Cry: Blood Dragon to exist and to know that there is a place for them here."

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